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» 3D Motion Reconstruction for Real-World Camera Motion
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SIGGRAPH
2000
ACM
13 years 12 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
14 years 22 days ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky
ICCV
2005
IEEE
14 years 9 months ago
Geometric Invariants and Applications under Catadioptric Camera Model
This paper presents geometric invariants of points and their applications under central catadioptric camera model. Although the image has severe distortions under the model, we es...
Yihong Wu, Zhanyi Hu
ICIP
2004
IEEE
14 years 9 months ago
An efficient content-adaptive MC 3D-DWT with enhanced spatial and temporal scalability
In this paper we propose a novel, adaptive method for motion compensated 3D wavelet transformation (MC 3D-DWT) of video. The proposed method overcomes problems of ghosting and non...
Nagita Mehrseresht, David Taubman
ISMAR
2002
IEEE
14 years 13 days ago
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality
Camera tracking is a fundamental requirement for videobased Augmented Reality applications. The ability to accurately calculate the intrinsic and extrinsic camera parameters for e...
Simon Gibson, Jonathan Cook, Toby Howard, Roger J....