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» 3D Motion Reconstruction for Real-World Camera Motion
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CVPR
2009
IEEE
3538views Computer Vision» more  CVPR 2009»
15 years 4 months ago
Markerless Motion Capture with Unsynchronized Moving Cameras
In this work we present an approach for markerless motion capture (MoCap) of articulated objects, which are recorded with multiple unsynchronized moving cameras. Instead of usin...
Bodo Rosenhahn, Hans-Peter Seidel, Juergen Gall, M...
CVPR
2010
IEEE
14 years 4 months ago
Rectifying rolling shutter video from hand-held devices
This paper presents a method for rectifying video sequences from rolling shutter (RS) cameras. In contrast to previous RS rectification attempts we model distortions as being cau...
Per-Erik Forssen, Erik Ringaby
ICCV
2009
IEEE
15 years 1 months ago
Light Field Video Stabilization
We describe a method for producing a smooth, stabilized video from the shaky input of a hand-held light field video camera— specifically, a small camera array. Traditional stab...
Brandon M. Smith, Li Zhang, Hailin Jin, Aseem Agar...
VRST
2010
ACM
13 years 6 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
ECCV
2010
Springer
14 years 1 months ago
Photo-consistent Planar Patches from Unstructured Cloud of Points
Abstract. Planar patches are a very compact and stable intermediate representation of 3D scenes, as they are a good starting point for a complete automatic reconstruction of surfac...