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» 3D Motion Reconstruction for Real-World Camera Motion
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CVPR
2010
IEEE
14 years 11 days ago
Hybrid Shift Map for Video Retargeting
We propose a new method for video retargeting, which can generate spatial-temporal consistent video. The new measure called spatial-temporal naturality preserves the motion in the ...
Yiqun Hu and Deepu Rajan
CVPR
2011
IEEE
13 years 5 months ago
Semantic structure from motion
Conventional rigid structure from motion (SFM) addresses the problem of recovering the camera parameters (motion) and the 3D locations (structure) of scene points, given observed ...
Sid Ying-Ze Bao, Silvio Savarese
ICIP
2007
IEEE
14 years 10 months ago
Modeling Time-Varying Illumination Patterns in Video
Recreating the temporal illumination variations of natural scenes has great potential for realistic synthesis of video sequences. In this paper, we present a 3D (model-based) appr...
Yilei Xu, Amit K. Roy Chowdhury
FPLAY
2008
13 years 10 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
CVPR
2011
IEEE
13 years 4 months ago
Scene Flow Estimation by Growing Correspondence Seeds
A simple seed growing algorithm for estimating scene flow in a stereo setup is presented. Two calibrated and synchronized cameras observe a scene and output a sequence of image p...
Jan Cech, Jordi Sanchez-Riera, Radu Horaud