This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a sh...
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
The ability to construct CAD or other object models from edge and range data has a fundamental meaning in building a recognition and positioning system. While the problem of model...
In this paper, we address the problem of 3D articulated multi-person tracking in busy street scenes from a moving, human-level observer. In order to handle the complexity of multi-...
Stephan Gammeter, Andreas Ess, Tobias Jaeggli, Kon...
We present a novel technique for calibrating displaycamera systems from reflections in the user's eyes. Displaycamera systems enable a range of vision applications that need ...