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CCCG
2007
13 years 11 months ago
Terrain Representation using Right-Triangulated Irregular Networks
A quadtree-based triangulation, sometimes called an RTIN, is a common hierarchical representation of terrain for 3D visualization. In this paper we focus on the memory/error bound...
Suddha Basu, Jack Snoeyink
VISUALIZATION
1993
IEEE
14 years 1 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
VIS
2009
IEEE
200views Visualization» more  VIS 2009»
14 years 11 months ago
Interactive Coordinated Multiple-View Visualization of Biomechanical Motion Data
Abstract-- We present an interactive framework for exploring space-time relationships in databases of experimentally collected highresolution biomechanical data. These data describ...
Daniel F. Keefe, Marcus Ewert, William Ribarsky,...
3DIM
2007
IEEE
14 years 4 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang
3DPVT
2006
IEEE
194views Visualization» more  3DPVT 2006»
14 years 3 months ago
Expression Compensation for Face Recognition Using a Polar Geodesic Representation
This paper addresses the problem of face recognition in the presence of deformation due to expressions. Facial motion is considered as an isometric mapping between surfaces, which...
Iordanis Mpiperis, Sotiris Malassiotis, Michael G....