The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
A new, practical, and efficient approach is proposed for 3D vascular segmentation and bifurcation structure extraction. The method uses a combination of mathematical morphology, re...
Yoshitaka Masutani, Thomas Schiemann, Karl Heinz H...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D grap...
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
This paper addresses the visualization of the collaboration history in the development of software items using a simple interactive representation called Revision Tree. The visuali...