We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
— Data collection using Autonomous Underwater Vehicles (AUVs) is increasing in importance within the oceanographic research community. Contrary to traditional moored or static pl...
Ryan N. Smith, Arvind Pereira, Yi Chao, Peggy Li, ...
Getting trapped in suboptimal local minima is a perennial problem in model based vision, especially in applications like monocular human body tracking where complex nonlinear para...
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...