In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...
This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a sh...
We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...