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» 3D Surface Reconstruction Using Occluding Contours
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CGF
2004
165views more  CGF 2004»
13 years 8 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
ECCV
2006
Springer
14 years 11 months ago
An Integral Solution to Surface Evolution PDEs Via Geo-cuts
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...
IMAMS
2003
125views Mathematics» more  IMAMS 2003»
13 years 10 months ago
A Graph-Spectral Method for Surface Height Recovery
This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a sh...
Antonio Robles-Kelly, Edwin R. Hancock
CVPR
2003
IEEE
14 years 11 months ago
Structure From Motion for Scenes Without Features
We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
Anthony J. Yezzi, Stefano Soatto
CGF
2005
78views more  CGF 2005»
13 years 8 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks