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IE
2007
13 years 11 months ago
Simulating sensory perception in 3D game characters
Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven...
Fabio Zambetta
MMM
2012
Springer
288views Multimedia» more  MMM 2012»
12 years 5 months ago
The Ultimate Immersive Experience: Panoramic 3D Video Acquisition
Abstract. The paper presents a new approach on an omni-directional omnistereo multi-camera system that allows the recording of panoramic 3D video with high resolution and quality a...
Christian Weissig, Oliver Schreer, Peter Eisert, P...
IJCV
2008
242views more  IJCV 2008»
13 years 9 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
PR
2007
216views more  PR 2007»
13 years 9 months ago
Reconstruction of 3D human body pose from stereo image sequences based on top-down learning
This paper presents a novel method for reconstructing a 3D human body pose from stereo image sequences based on a top-down learning method. However, it is inefficient to build a ...
Hee-Deok Yang, Seong-Whan Lee
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
14 years 1 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg