3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization applications. Many of the microarchitectural techniques that have been used to enhance the performance of microprocessors can be applied to graphics systems as well. We present an architecture for an out-oforder, superscalar rasterizer for 3D graphics. This allows the concurrent execution of multiple graphics primitives while maintaining exact sequential semantics. Experimen
Andrew Wolfe, Derek B. Noonburg