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CGI
2004
IEEE
14 years 25 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CSB
2004
IEEE
112views Bioinformatics» more  CSB 2004»
14 years 25 days ago
Reasoning about Molecular Similarity and Properties
Ascertaining the similarity amongst molecules is a fundamental problem in biology and drug discovery. Since similar molecules tend to have similar biological properties, the notio...
Rahul Singh
CIKM
2006
Springer
14 years 25 days ago
Structure-based querying of proteins using wavelets
The ability to retrieve molecules based on structural similarity has use in many applications, from disease diagnosis and treatment to drug discovery and design. In this paper, we...
Keith Marsolo, Srinivasan Parthasarathy, Kotagiri ...
FGR
2004
IEEE
216views Biometrics» more  FGR 2004»
14 years 25 days ago
Multimodal Coordination of Facial Action, Head Rotation, and Eye Motion during Spontaneous Smiles
Both the configuration of facial features and the timing of facial actions are important to emotion and communication. Previous literature has focused on the former. We developed ...
Jeffrey F. Cohn, Lawrence Ian Reed, Tsuyoshi Moriy...
DCOSS
2006
Springer
14 years 23 days ago
Efficient In-Network Processing Through Local Ad-Hoc Information Coalescence
We consider in-network processing via local message passing. The considered setting involves a set of sensors each of which can communicate with a subset of other sensors. There is...
Onur Savas, Murat Alanyali, Venkatesh Saligrama
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