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» 3D surface filtering using spherical harmonics
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ICAD
2004
13 years 9 months ago
Capture and Recreation of Higher-Order 3D Sound Fields via Reciprocity
We propose a unified and simple approach for capturing and recreating 3D sound fields by exploring the reciprocity principle that is satisfied between the two processes. Our appro...
Zhiyun Li, Ramani Duraiswami, Nail A. Gumerov
PR
2007
125views more  PR 2007»
13 years 7 months ago
Calculating geometric properties of three-dimensional objects from the spherical harmonic representation
The volume, location of the centroid, and second order moments of a threedimensional star-shaped object are determined in terms of the spherical harmonic coefficients of its bound...
Artemy Baxansky, Nahum Kiryati
ICIP
2007
IEEE
14 years 9 months ago
Modeling Time-Varying Illumination Patterns in Video
Recreating the temporal illumination variations of natural scenes has great potential for realistic synthesis of video sequences. In this paper, we present a 3D (model-based) appr...
Yilei Xu, Amit K. Roy Chowdhury
SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
MICCAI
2006
Springer
14 years 8 months ago
Shape-Driven 3D Segmentation Using Spherical Wavelets
Abstract. This paper presents a novel active surface segmentation algorithm using a multiscale shape representation and prior. We define a parametric model of a surface using spher...
Delphine Nain, Steven Haker, Aaron F. Bobick, Alle...