We propose a unified and simple approach for capturing and recreating 3D sound fields by exploring the reciprocity principle that is satisfied between the two processes. Our appro...
The volume, location of the centroid, and second order moments of a threedimensional star-shaped object are determined in terms of the spherical harmonic coefficients of its bound...
Recreating the temporal illumination variations of natural scenes has great potential for realistic synthesis of video sequences. In this paper, we present a 3D (model-based) appr...
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Abstract. This paper presents a novel active surface segmentation algorithm using a multiscale shape representation and prior. We define a parametric model of a surface using spher...
Delphine Nain, Steven Haker, Aaron F. Bobick, Alle...