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» 3d Surface Reconstruction Using Hmh Algorithm
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SI3D
2005
ACM
14 years 28 days ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
SIGGRAPH
1991
ACM
13 years 11 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
CVPR
2011
IEEE
13 years 3 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
SIGGRAPH
1998
ACM
13 years 11 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
SMA
2003
ACM
191views Solid Modeling» more  SMA 2003»
14 years 18 days ago
Free-form skeleton-driven mesh deformations
In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...