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3DPVT
2004
IEEE
104views Visualization» more  3DPVT 2004»
13 years 11 months ago
Interactive Modeling from Dense Color and Sparse Depth
We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator...
Voicu Popescu, Elisha Sacks, Gleb Bahmutov
3DPVT
2004
IEEE
174views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Bayesian Framework for 3D Models Retrieval Based on Characteristic Views
The management of big databases of three-dimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easi...
Tarik Filali Ansary, Jean-Philippe Vandeborre, Sa&...
3DPVT
2004
IEEE
140views Visualization» more  3DPVT 2004»
13 years 11 months ago
Fusing Multiple Color Images for Texturing Models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Alexander Agathos, Robert B. Fish...
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
13 years 11 months ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
13 years 11 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool