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» A Binding Architecture for Multimedia Networks
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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
WMASH
2003
ACM
14 years 19 days ago
An end-to-end multi-path smooth handoff scheme for stream media
In the near future, wide variety of wireless networks will be merged into the Internet and allow users to continue their application with higher degree of mobility. In such enviro...
Yi Pan, Meejeong Lee, Jaime Bae Kim, Tatsuya Suda
TMC
2010
115views more  TMC 2010»
13 years 5 months ago
Controlled Wi-Fi Sharing in Cities: A Decentralized Approach Relying on Indirect Reciprocity
—In densely populated cities, Wi-Fi networks—private or otherwise—are ubiquitous. We focus on the provision of citywide broadband communication capability to mobile users thr...
Elias C. Efstathiou, Pantelis A. Frangoudis, Georg...
NOSSDAV
2009
Springer
14 years 1 months ago
SLIPstream: scalable low-latency interactive perception on streaming data
A critical problem in implementing interactive perception applications is the considerable computational cost of current computer vision and machine learning algorithms, which typ...
Padmanabhan Pillai, Lily B. Mummert, Steven W. Sch...
MM
2006
ACM
153views Multimedia» more  MM 2006»
14 years 1 months ago
Buzz: telling compelling stories
This paper describes a digital theater installation called Buzz. Buzz consists of virtual actors who express the collective voice generated by weblogs (blogs). These actors find ...
Sara Owsley, Kristian J. Hammond, David A. Shamma,...