Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requirements are even higher for pervasive Augmented Reality games, where the real environment is additionally enhanced by virtual game items. In this paper we will review the technological challenges to be met in order to realize pervasive AR games, show how they go beyond those of other pervasive games, and present how our AR framework copes with them. We will further show how these approaches are applied to three pervasive AR games and draw conclusions regarding the future requirements regarding the support of this type of games. Categories and Subject Descriptors K.8.0 [Personal Computing]: General – Games. H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems – Artificial, augmented and virtual reality. C.2.4 [Computer-Communication Networks]: Distributed Systems – Distributed...