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» A Calculus for Interaction Nets
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PPDP
2005
Springer
14 years 2 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
CASC
2006
Springer
128views Mathematics» more  CASC 2006»
14 years 14 days ago
New Domains for Applied Quantifier Elimination
We address various aspects of our computer algebra-based computer logic system redlog. There are numerous examples in the literature for successful applications of redlog to practi...
Thomas Sturm
AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
DLS
2008
149views Languages» more  DLS 2008»
13 years 10 months ago
Gradual typing with unification-based inference
Static and dynamic type systems have well-known strengths and weaknesses. Gradual typing provides the benefits of both in a single language by giving the programmer control over w...
Jeremy G. Siek, Manish Vachharajani
IIE
2007
114views more  IIE 2007»
13 years 8 months ago
Design and Implementation of a Logo-based Computer Graphics Course
Two years ago the Faculty of Mathematics and Informatics at Sofia University makes a decision to design a new series of Logo-based courses which make use of the modern technology....
Pavel Boytchev