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» A Categorical Model for the Geometry of Interaction
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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
ICIP
1994
IEEE
14 years 8 months ago
Global Priors for Binocular Stereopsis
In this paper, we develop a Bayesian feedback method for incorporating global structure into prior models for binocular stereopsis. Since most stereo scenes contain either backgro...
Peter N. Belhumeur
CSL
1997
Springer
13 years 11 months ago
From Action Calculi to Linear Logic
Abstract. Milner introduced action calculi as a framework for investigating models of interactive behaviour. We present a type-theoretic account of action calculi using the proposi...
Andrew Barber, Philippa Gardner, Masahito Hasegawa...
SI3D
2003
ACM
14 years 20 days ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...