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EGH
2005
Springer
14 years 28 days ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
CASES
2009
ACM
14 years 1 months ago
Optimal loop parallelization for maximizing iteration-level parallelism
This paper solves the open problem of extracting the maximal number of iterations from a loop that can be executed in parallel on chip multiprocessors. Our algorithm solves it opt...
Duo Liu, Zili Shao, Meng Wang, Minyi Guo, Jingling...
FAST
2003
13 years 8 months ago
Pond: The OceanStore Prototype
OceanStore is an Internet-scale, persistent data store designed for incremental scalability, secure sharing, and long-term durability. Pond is the OceanStore prototype; it contain...
Sean C. Rhea, Patrick R. Eaton, Dennis Geels, Haki...
DAC
1999
ACM
14 years 8 months ago
Soft Scheduling in High Level Synthesis
In this paper, we establish a theoretical framework for a new concept of scheduling called soft scheduling. In contrasts to the traditional schedulers referred as hard schedulers,...
Jianwen Zhu, Daniel Gajski
DATE
2008
IEEE
168views Hardware» more  DATE 2008»
14 years 1 months ago
A methodology for improving software design lifecycle in embedded control systems
Control design and real-time implementation are usually performed in isolation. The effects of the computer implementation on control system performance are still evaluated on the...
Mohamed El Mongi Ben Gaid, Rémy Kocik, Yves...