Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....
We present an argument-based qualitative decision-making framework in which the social values promoted or demoted by alternative action-options are explicitly represented. We show...
Trevor J. M. Bench-Capon, Katie Atkinson, Peter Mc...
Abstract. This paper has as main goal to develop a hybrid expert system to minimize some of the complexity problems related to arti cial intelligence eld. For instance, we can ment...
Lourdes Mattos Brasil, Fernando Mendes de Azevedo,...
Cognitive modeling has outgrown the toy problems of the research labs and is increasingly tackling Industrial size applications. This growth is not matched in terms of software to...
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...