This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
This paper describes a methodology for the development of real-time systems and shows its application to the modeling, analysis and implementation of distributed multimedia system...
— The efficient diagnosis of hardware and software faults in parallel and distributed systems remains a challenge in today’s most prolific decentralized environments. System-...
A new class of applications can now be envisaged with the emergence of both mobile ad hoc computing and ubiquitous computing. Applications of such kind are characterised by being ...
Hector A. Duran-Limon, Gordon S. Blair, Adrian Fri...
The design productivity gap has been recognized by the semiconductor industry as one of the major threats to the continued growth of system-on-chips and embedded systems. Ad-hoc sy...