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» A Computational Complexity Theory in Membrane Computing
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IPPS
2000
IEEE
13 years 11 months ago
Solving Problems on Parallel Computers by Cellular Programming
Cellular automata can be used to design high-performance natural solvers on parallel computers. This paper describes the development of applications using CARPET, a high-level prog...
Domenico Talia
GIS
2006
ACM
14 years 8 months ago
Computing longest duration flocks in trajectory data
Moving point object data can be analyzed through the discovery of patterns. We consider the computational efficiency of computing two of the most basic spatio-temporal patterns in...
Joachim Gudmundsson, Marc J. van Kreveld
PODC
2009
ACM
14 years 19 hour ago
Brief announcement: locality-based aggregate computation in wireless sensor networks
We present DRR-gossip, an energy-efficient and robust aggregate computation algorithm in wireless sensor networks. We prove that the DRR-gossip algorithm requires O(n) messages a...
Jen-Yeu Chen, Gopal Pandurangan, Jianghai Hu
ISSAC
2009
Springer
171views Mathematics» more  ISSAC 2009»
14 years 1 months ago
Computing cylindrical algebraic decomposition via triangular decomposition
Cylindrical algebraic decomposition is one of the most important tools for computing with semi-algebraic sets, while triangular decomposition is among the most important approache...
Changbo Chen, Marc Moreno Maza, Bican Xia, Lu Yang
SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou