We present an algorithm for automatic locating of anthropometric landmarks on 3D human scans. Our method is based on learning landmark characteristics and the spatial relationship...
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
tigate the role of nondeterminism in Winfree's abstract Tile Assembly Model (aTAM), which was conceived to model artificial molecular self-assembling systems constructed from...
Nathaniel Bryans, Ehsan Chiniforooshan, David Doty...
—Sparse Matrix-Vector multiplication (SpMV) is a very challenging computational kernel, since its performance depends greatly on both the input matrix and the underlying architec...
Vasileios Karakasis, Georgios I. Goumas, Nectarios...