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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IADIS
2004
13 years 9 months ago
Computer-Mediated Communication: Can we Make it Better?
Computer-mediated communication (CMC) is fundamentally different to face-to-face (FTF) communication. The low bandwidth of CMC filters out important social and contextual cues, wh...
Sanjeet Bhachu, D. Ramanee Peiris, Annalu Waller
IJHPCA
2006
99views more  IJHPCA 2006»
13 years 7 months ago
A Pragmatic Analysis Of Scheduling Environments On New Computing Platforms
Today, large scale parallel systems are available at relatively low cost. Many powerful such systems have been installed all over the world and the number of users is always incre...
Lionel Eyraud
ISCA
1997
IEEE
96views Hardware» more  ISCA 1997»
14 years 59 min ago
DataScalar Architectures
DataScalar architectures improve memory system performance by running computation redundantly across multiple processors, which are each tightly coupled with an associated memory....
Doug Burger, Stefanos Kaxiras, James R. Goodman
FAST
2011
12 years 11 months ago
Exploiting Half-Wits: Smarter Storage for Low-Power Devices
This work analyzes the stochastic behavior of writing to embedded flash memory at voltages lower than recommended by a microcontroller’s specifications to reduce energy consum...
Mastooreh Salajegheh, Yue Wang, Kevin Fu, Anxiao J...