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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICS
2001
Tsinghua U.
14 years 2 months ago
Cache performance for multimedia applications
The caching behavior of multimedia applications has been described as having high instruction reference locality within small loops, very large working sets, and poor data cache p...
Nathan T. Slingerland, Alan Jay Smith
SIGCOMM
1994
ACM
14 years 2 months ago
An Architecture for Wide-Area Multicast Routing
Existing multicast routing mechanisms were intended for use within regions where a group is widely represented or bandwidth is universally plentiful. When group members, and sende...
Stephen E. Deering, Deborah Estrin, Dino Farinacci...
ICIP
1995
IEEE
14 years 1 months ago
Error bound for multi-stage synthesis of narrow bandwidth Gabor filters
This paper develops an error bound for narrow bandwidth Gabor filters synthesized using multiple stages. It is shown that the error introduced by approximating narrow bandwidth Ga...
R. Neil Braithwaite, Bir Bhanu
VISSYM
2007
14 years 10 days ago
Parametric Visualization of High Resolution Correlated Multi-spectral Features Using PCA
An imaging mass spectrometer is an analytical instrument that can determine the spatial distribution of chemical compounds on complex surfaces. The output of the device is a multi...
Alexander Broersen, Robert van Liere, Ron M. A. He...