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MHCI
2005
Springer
14 years 28 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
CHI
2006
ACM
14 years 7 months ago
Balance pass: service design for a healthy college lifestyle
This paper describes the design of a service that provides nutritional feedback to female college freshmen. A variety of background research methods-food journals, competitive pro...
Aditya Chand, Monica Gonzalez, Julian Missig, Puri...
ICAC
2005
IEEE
14 years 1 months ago
Self-Configuring and Optimizing Mobile Ad Hoc Networks
We present the design and implementation of a working system that enables self-configuration and self-optimization in mobile ad hoc networks (MANETs) by exploiting context awarene...
Apostolos Malatras, George Pavlou, Stylianos Gouve...
ACMIDC
2008
13 years 9 months ago
A storytelling support system using robots and handheld projectors
In this paper, a system called GENTORO that supports children's storytelling activities is proposed. By using GENTORO, children can make a robot play their story in the real ...
Toshitaka Ito, Tuan Ngoc Nguyen, Masanori Sugimoto
CHI
2007
ACM
14 years 7 months ago
Sounding board: a handheld device for mutual assessment in education
We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of th...
Jun Yamashita, Hiroshi Kato, Toshiaki Ichimaru, Hi...