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» A Continuous Derivative for Real-Valued Functions
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TEC
2002
183views more  TEC 2002»
13 years 8 months ago
The particle swarm - explosion, stability, and convergence in a multidimensional complex space
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
Maurice Clerc, James Kennedy
ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
13 years 7 months ago
Reinforcement learning of motor skills in high dimensions: A path integral approach
— Reinforcement learning (RL) is one of the most general approaches to learning control. Its applicability to complex motor systems, however, has been largely impossible so far d...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal
CGF
2010
135views more  CGF 2010»
13 years 5 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
ER
2007
Springer
146views Database» more  ER 2007»
14 years 15 days ago
Achieving, Satisficing, and Excelling
Abstract. Definitions of the concepts derived from the goal concept (including functional and nonfunctional goal, hardgoal, and softgoal) used in requirements engineering are discu...
Ivan Jureta, Stéphane Faulkner, Pierre-Yves...
TON
2010
157views more  TON 2010»
13 years 3 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle