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AIED
2009
Springer
13 years 6 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
FLAIRS
2006
13 years 10 months ago
Using Enhanced Concept Map for Student Modeling in Programming Tutors
We have been using the concept map of the domain, enhanced with pedagogical concepts called learning objectives, as the overlay student model in our intelligent tutors for program...
Amruth N. Kumar
IFIP3
1998
151views Education» more  IFIP3 1998»
13 years 10 months ago
Conceptual Workflow Modelling for Remote Courses
Development of a wide spread project intended to teaching Computer Science, integrating a considerable number of students all over a country with big geographical extension and sc...
José Palazzo M. de Oliveira, Mariano Nicola...
FPLAY
2008
13 years 10 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
ITS
2000
Springer
159views Multimedia» more  ITS 2000»
14 years 18 days ago
Can We Learn from ITSs?
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
Benedict du Boulay