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» A Distributed 3D Graphics Library
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VISUALIZATION
2005
IEEE
14 years 28 days ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
AVI
2008
13 years 9 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
PADL
2000
Springer
13 years 11 months ago
A Functional Logic Programming Approach to Graphical User Interfaces
We show how the features of modern integrated functional logic programming languages can be exploited to implement graphical user interfaces (GUIs) in a high-level declarative styl...
Michael Hanus
APPT
2009
Springer
13 years 11 months ago
Efficient Multiplication of Polynomials on Graphics Hardware
We present the algorithm to multiply univariate polynomials with integer coefficients efficiently using the Number Theoretic transform (NTT) on Graphics Processing Units (GPU). The...
Pavel Emeliyanenko
ENVSOFT
2010
161views more  ENVSOFT 2010»
13 years 7 months ago
Graphical user interface for rapid set-up of SHETRAN physically-based river catchment model
The SHETRAN physically-based distributed rainfall-runoff modelling system gives detailed simulations in time and space of water flow and sediment and solute transport in river cat...
Stephen J. Birkinshaw, Philip James, John Ewen