Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
We show how the features of modern integrated functional logic programming languages can be exploited to implement graphical user interfaces (GUIs) in a high-level declarative styl...
We present the algorithm to multiply univariate polynomials with integer coefficients efficiently using the Number Theoretic transform (NTT) on Graphics Processing Units (GPU). The...
The SHETRAN physically-based distributed rainfall-runoff modelling system gives detailed simulations in time and space of water flow and sediment and solute transport in river cat...