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VMV
2004
167views Visualization» more  VMV 2004»
13 years 8 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
CRV
2006
IEEE
345views Robotics» more  CRV 2006»
14 years 23 days ago
3D Face Reconstruction from Stereo Video
Face processing in video is receiving substantial attention due to its importance in many securityrelated applications. A video provides rich information about a face (multiple fr...
Unsang Park, Anil K. Jain
RT
1999
Springer
13 years 11 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
IJCV
2002
188views more  IJCV 2002»
13 years 6 months ago
Scalable Extrinsic Calibration of Omni-Directional Image Networks
We describe a linear-time algorithm that recovers absolute camera orientations and positions, along with uncertainty estimates, for networks of terrestrial image nodes spanning hun...
Matthew E. Antone, Seth J. Teller
JCAL
2010
101views more  JCAL 2010»
13 years 1 months ago
How East Asian classrooms may change over the next 20 years
Our schools have been experiencing three overlapping waves of technology adoption since the mid-1980s: the personal computer lab wave, the online learning wave, and the digital cl...
Tak-Wai Chan