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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
13 years 11 months ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
CG
2004
Springer
13 years 7 months ago
Point cloud surfaces using geometric proximity graphs
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
Jan Klein, Gabriel Zachmann
CVPR
2006
IEEE
14 years 9 months ago
Hierarchical Volumetric Multi-view Stereo Reconstruction of Manifold Surfaces based on Dual Graph Embedding
This paper presents a new volumetric stereo algorithm to reconstruct the 3D shape of an arbitrary object. Our method is based on finding the minimum cut in an octahedral graph str...
Alexander Hornung, Leif Kobbelt
ICCV
2009
IEEE
13 years 5 months ago
High-resolution shape reconstruction from multiple range images based on simultaneous estimation of surface and motion
Recognition of dynamic scenes based on shape information could be useful for various applications. In this study, we aimed at improving the resolution of three-dimensional (3D) da...
Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishi...
ICCV
2011
IEEE
12 years 7 months ago
Dynamic Fluid Surface Acquisition Using a Camera Array
Acquiring dynamic 3D fluid surfaces is a challenging problem in computer vision. Single or stereo camera based solutions are sensitive to refraction distortions, fast fluid moti...
Yuanyuan Ding, Feng Li, Yu Ji, Jingyi Yu