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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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CG
2005
Springer
13 years 7 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
SCA
2007
13 years 10 months ago
Adaptive deformations with fast tight bounds
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
CGF
2010
177views more  CGF 2010»
13 years 6 months ago
Condenser-Based Instant Reflectometry
We present a technique for rapid capture of high quality bidirectional reflection distribution functions(BRDFs) of surface points. Our method represents the BRDF at each point by ...
Yanxiang Lan, Yue Dong, Jiaping Wang, Xin Tong, Ba...
VISUALIZATION
1997
IEEE
13 years 12 months ago
A topology modifying progressive decimation algorithm
Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirement...
William J. Schroeder
CVPR
2007
IEEE
14 years 9 months ago
A Multi-Scale Tikhonov Regularization Scheme for Implicit Surface Modelling
Kernel machines have recently been considered as a promising solution for implicit surface modelling. A key challenge of machine learning solutions is how to fit implicit shape mo...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu