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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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ICCV
2001
IEEE
14 years 9 months ago
Stereoscopic Segmentation
We cast the problem of multiframe stereo reconstruction of a smooth shape as the global region segmentation of a collection of images of the scene. Dually, the problem of segmenti...
Anthony J. Yezzi, Stefano Soatto
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
SIBGRAPI
2007
IEEE
14 years 1 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CVPR
2009
IEEE
14 years 1 months ago
Recovering Specular Surfaces Using Curved Line Images
We present a new shape-from-distortion framework for recovering specular (reflective/refractive) surfaces. While most existing approaches rely on accurate correspondences between 2...
Yuanyuan Ding, Jingyi Yu, Peter Sturm
SMI
2006
IEEE
135views Image Analysis» more  SMI 2006»
14 years 1 months ago
Laplace-Beltrami Eigenfunctions Towards an Algorithm That "Understands" Geometry
One of the challenges in geometry processing is to automatically reconstruct a higher-level representation from raw geometric data. For instance, computing a parameterization of a...
Bruno Lévy