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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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VMV
2003
154views Visualization» more  VMV 2003»
13 years 9 months ago
Piecewise Linear Approximation of Signed Distance Fields
The signed distance field of a surface can effectively support many geometry processing tasks such as decimation, smoothing, and Boolean operations since it provides efficient a...
Jianhua Wu, Leif Kobbelt
ICIP
2003
IEEE
14 years 9 months ago
PDE-based modeling of image segmentation using volumic flooding
The classical case of morphological segmentation is based on the watershed transform, constructed by flooding the gradient image, which is seen as a topographic surface, with cons...
Anastasia Sofou, Petros Maragos
PAMI
2007
241views more  PAMI 2007»
13 years 7 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
SI3D
1995
ACM
13 years 11 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
PODS
2004
ACM
148views Database» more  PODS 2004»
14 years 7 months ago
Deterministic Wavelet Thresholding for Maximum-Error Metrics
Several studies have demonstrated the effectiveness of the wavelet decomposition as a tool for reducing large amounts of data down to compact wavelet synopses that can be used to ...
Minos N. Garofalakis, Amit Kumar