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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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SMI
2007
IEEE
208views Image Analysis» more  SMI 2007»
14 years 1 months ago
A Partition-of-Unity Based Algorithm for Implicit Surface Reconstruction Using Belief Propagation
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Yi-Ling Chen, Shang-Hong Lai
IROS
2009
IEEE
136views Robotics» more  IROS 2009»
14 years 2 months ago
Floating visual grasp of unknown objects
— A new method for fast visual grasp of unknown objects using a camera mounted on a robot in an eye-inhand configuration is presented. The method is composed of a fast iterative...
Vincenzo Lippiello, Fabio Ruggiero, Luigi Villani
CW
2002
IEEE
14 years 17 days ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
14 years 1 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
ISVC
2010
Springer
13 years 8 months ago
Modified Region Growing for Stereo of Slant and Textureless Surfaces
In this paper, we present an algorithm for estimating disparity for images containing large textureless regions. We propose a fast and efficient region growing algorithm for estima...
Rohith MV, Gowri Somanath, Chandra Kambhamettu, Ca...