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» A Fast Skeletonization Method
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ICDAR
2007
IEEE
14 years 4 months ago
Skeletonization by Gradient Regularization and Diffusion
This paper describes a skeletonization process for grayscale or color images based on the diffusion of the color gradient vectors by using a simple iterative regularization scheme...
Frank Lebourgeois, Hubert Emptoz
SIMVIS
2004
13 years 11 months ago
3D Shape Matching Using Skeleton Graphs
We describe a method to match 3D polygonal geometry models using their internal skeleton graphs. These graphs carry information about the overall shape of the model. In order to m...
Angela Brennecke, Tobias Isenberg
ISVC
2009
Springer
14 years 4 months ago
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
This paper presents a method to add fine details, such as wrinkles and bulges, on a virtual face animated by common skinning techniques. Our system is based on a small set of refe...
Ludovic Dutreve, Alexandre Meyer, Saïda Bouak...
CGI
2004
IEEE
14 years 1 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
ISBI
2004
IEEE
14 years 10 months ago
Surface Matching Algorithms for Computer Aided Reconstructive Plastic Surgery
High energy traumatic impact of the craniofacial skeleton is an inevitable consequence of today's fast paced society. The work presented in this paper leverages recent advanc...
Suchendra M. Bhandarkar, Ananda S. Chowdhury, Yaro...