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RT
2005
Springer
14 years 3 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
RT
2005
Springer
14 years 3 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
VRST
2004
ACM
14 years 3 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
ECCV
2004
Springer
14 years 3 months ago
A New Robust Technique for Stabilizing Brightness Fluctuations in Image Sequences
Abstract. Temporal random variation of luminance in images can manifest in film and video due to a wide variety of sources. Typical in archived films, it also affects scenes rec...
François Pitié, Rozenn Dahyot, Franc...
EWCBR
2004
Springer
14 years 3 months ago
Case-Based Object Recognition
Model-based object recognition is a well-known task in Computer Vision. Usually, one object that can be generalized by a model should be detected in an image based on this model. B...
Petra Perner, Angela Bühring