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» A Flexible Graphical User Interface for Performance Modeling
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ICRA
2005
IEEE
120views Robotics» more  ICRA 2005»
14 years 1 months ago
A Method for Modeling and Control Complex Tendon Transmissions in Haptic Interfaces
— One of the principal guidelines in the design of haptic devices is to provide a suitable mechanical design that can improve control performance and the force-feedback fidelity...
Simone Marcheschi, Antonio Frisoli, Carlo Alberto ...
HPDC
2007
IEEE
14 years 2 months ago
Precise and realistic utility functions for user-centric performance analysis of schedulers
Utility functions can be used to represent the value users attach to job completion as a function of turnaround time. Most previous scheduling research used simple synthetic repre...
Cynthia Bailey Lee, Allan Snavely
DSVIS
1998
Springer
14 years 10 days ago
An Ontology for Task World Models
Many different task modeling methods exist. In this paper, we discuss 1) ingredients common to most task models, 2) how task modeling relates to the design of user interfaces, and ...
Martijn van Welie, Gerrit C. van der Veer, Anton E...
GIS
2006
ACM
14 years 9 months ago
Efficient GML-native processors for web-based GIS: techniques and tools
Geography Markup Language (GML) is an XML-based language for the markup, storage, and exchange of geospatial data. It provides a rich geospatial vocabulary and allows flexible doc...
Chia-Hsin Huang, Tyng-Ruey Chuang, Dong-Po Deng, H...