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» A Framework for Abstract 3D Visualization
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VISUALIZATION
1999
IEEE
15 years 10 months ago
New Quadric Metric for Simplifying Meshes with Appearance Attributes
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
Hugues Hoppe
ETFA
2008
IEEE
16 years 12 days ago
3D-based monocular SLAM for mobile agents navigating in indoor environments
This paper presents a novel algorithm for 3D depth estimation using a particle filter (PFDE - Particle Filter Depth Estimation) in a monocular vSLAM (Visual Simultaneous Localiza...
Dejan Pangercic, Radu Bogdan Rusu, Michael Beetz
AFPAC
1997
Springer
151views Mathematics» more  AFPAC 1997»
15 years 10 months ago
Trilinear Tensor: The Fundamental Construct of Multiple-view Geometry and Its Applications
The topic of representation, recovery and manipulation of three-dimensional 3D scenes from two-dimensional 2D images thereof, provides a fertile ground for both intellectual th...
Amnon Shashua
167
Voted
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
16 years 5 hour ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
PG
1999
IEEE
15 years 10 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...