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AAAI
2006
13 years 10 months ago
A Unified Cognitive Architecture for Physical Agents
In this paper we describe Icarus, a cognitive architecture for physical agents that integrates ideas from a number of traditions, but that has been especially influenced by result...
Pat Langley, Dongkyu Choi
ICCAD
2001
IEEE
217views Hardware» more  ICCAD 2001»
14 years 5 months ago
ASF: A Practical Simulation-Based Methodology for the Synthesis of Custom Analog Circuits
: This paper describes ASF, a novel cell-level analog synthesis framework that can size and bias a given circuit topology subject to a set of performance objectives and a manufactu...
Michael Krasnicki, Rodney Phelps, James R. Hellums...
3DIM
2003
IEEE
14 years 1 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
JMIV
2007
156views more  JMIV 2007»
13 years 8 months ago
Using the Shape Gradient for Active Contour Segmentation: from the Continuous to the Discrete Formulation
A variational approach to image or video segmentation consists in defining an energy depending on local or global image characteristics, the minimum of which being reached for ob...
Eric Debreuve, Muriel Gastaud, Michel Barlaud, Gil...
VISUALIZATION
2000
IEEE
14 years 1 months ago
On-the-Fly rendering of losslessly compressed irregular volume data
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
Chuan-Kai Yang, Tulika Mitra, Tzi-cker Chiueh