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» A Framework for Interaction in Software Development Training
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SAC
2009
ACM
14 years 6 days ago
Towards the universal semantic assessment of accessibility
The ever increasing adoption of software technologies has bring closer technology to users with disabilities and users that interact with devices other than a PC. This diversific...
Rui Lopes, Konstantinos Votis, Luís Carri&c...
DAGM
2010
Springer
13 years 7 months ago
Semi-supervised Learning of Edge Filters for Volumetric Image Segmentation
Abstract. For every segmentation task, prior knowledge about the object that shall be segmented has to be incorporated. This is typically performed either automatically by using la...
Margret Keuper, Robert Bensch, Karsten Voigt, Alex...
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
INTERACTION
2009
ACM
14 years 7 days ago
RoboEarth: connecting robots worldwide
In this paper, we present the core concept and the benefits of an approach called RoboEarth which will be highly beneficial for future robotic applications in science and industry...
Oliver Zweigle, René van de Molengraft, Raf...
CHI
2007
ACM
14 years 8 months ago
Dynamic detection of novice vs. skilled use without a task model
If applications were able to detect a user's expertise, then software could automatically adapt to better match expertise. Detecting expertise is difficult because a user...
Amy Hurst, Scott E. Hudson, Jennifer Mankoff