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SSS
2010
Springer
125views Control Systems» more  SSS 2010»
13 years 6 months ago
Systematic Correct Construction of Self-stabilizing Systems: A Case Study
Design and implementation of distributed algorithms often involve many subtleties due to their complex structure, non-determinism, and low atomicity as well as occurrence of unanti...
Ananda Basu, Borzoo Bonakdarpour, Marius Bozga, Jo...
ICDCS
2005
IEEE
14 years 2 months ago
Comparison of Approaches to Service Deployment
IT today is driven by the trend of increasing scale and complexity. Utility and Grid computing models, PlanetLab, and traditional data centers, are reaching the scale of thousands...
Vanish Talwar, Qinyi Wu, Calton Pu, Wenchang Yan, ...
VEE
2005
ACM
174views Virtualization» more  VEE 2005»
14 years 2 months ago
PDS: a virtual execution environment for software deployment
The Progressive Deployment System (PDS) is a virtual execution environment and infrastructure designed specifically for deploying software, or “assets”, on demand while enabli...
Bowen Alpern, Joshua S. Auerbach, Vasanth Bala, Th...
SASN
2005
ACM
14 years 2 months ago
A key pre-distribution scheme for secure sensor networks using probability density function of node deployment
Pairwise key establishment is a fundamental service provided in secure sensor networks. However, due to resource constraints, establishing pairwise keys is not a trivial task. Rec...
Takashi Ito, Hidenori Ohta, Nori Matsuda, Takeshi ...
VRST
2004
ACM
14 years 2 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis