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» A Framework for Structured Distributed Object Computing
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CVPR
2008
IEEE
14 years 10 months ago
Granularity and elasticity adaptation in visual tracking
The observation models in tracking algorithms are critical to both tracking performance and applicable scenarios but are often simplified to focus on fixed level of certain target...
Ming Yang, Ying Wu
CVPR
2007
IEEE
14 years 2 months ago
Accurate Dynamic Sketching of Faces from Video
A sketch captures the most informative part of an object, in a much more concise and potentially robust representation (e.g., for face recognition or new capabilities of manipulat...
Zijian Xu, Jiebo Luo
CVPR
2011
IEEE
13 years 3 months ago
Illumination Estimation and Cast Shadow Detection through a Higher-order Graphical Model
In this paper, we propose a novel framework to jointly recover the illumination environment and an estimate of the cast shadows in a scene from a single image, given coarse 3D geo...
Alexandros Panagopoulos, Chaohui Wang, Dimitris Sa...
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICIP
2007
IEEE
14 years 10 months ago
3D Human Motion Tracking using Manifold Learning
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
Feng Guo, Gang Qian