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» A Framework for Structured Distributed Object Computing
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CGF
2005
156views more  CGF 2005»
13 years 8 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
ICCV
1999
IEEE
14 years 10 months ago
Roxels: Responsibility Weighted 3D Volume Reconstruction
This paper examines the problem of reconstructing a voxelized representation of 3D space from a series of images. An iterative algorithm is used to find the scene model which join...
Jeremy S. De Bonet, Paul A. Viola
HPDC
2010
IEEE
13 years 9 months ago
Scalability of communicators and groups in MPI
As the number of cores inside compute clusters continues to grow, the scalability of MPI (Message Passing Interface) is important to ensure that programs can continue to execute o...
Humaira Kamal, Seyed M. Mirtaheri, Alan Wagner
VISUALIZATION
2005
IEEE
14 years 1 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ICPR
2006
IEEE
14 years 9 months ago
Boosted Markov Chain Monte Carlo Data Association for Multiple Target Detection and Tracking
In this paper, we present a probabilistic framework for automatic detection and tracking of objects. We address the data association problem by formulating the visual tracking as ...
Bo Wu, Gérard G. Medioni, Isaac Cohen, Qian...