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EGH
2007
Springer
15 years 10 months ago
Scan primitives for GPU computing
The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these pri...
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John...
APCCAS
2006
IEEE
253views Hardware» more  APCCAS 2006»
15 years 10 months ago
Design of Optimal Decimation and Interpolation Filters for Low Bit-Rate Image Coding
— The DCT-based JPEG standard is certainly one of the most successful applications of transform coding methods for still digital images. A commonly recognized disadvantage of the...
Wu-Sheng Lu, A.-M. Sevcenco
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
15 years 10 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
SG
2005
Springer
15 years 9 months ago
Visualizing Emotion in Musical Performance Using a Virtual Character
We describe an immersive music visualization application which enables interaction between a live musician and a responsive virtual character. The character reacts to live performa...
Robyn Taylor, Pierre Boulanger, Daniel Torres
PATMOS
2004
Springer
15 years 9 months ago
An Efficient Low-Degree RMST Algorithm for VLSI/ULSI Physical Design
Motivated by very/ultra large scale integrated circuit (VLSI/ULSI) physical design applications, we study the construction of rectilinear minimum spanning tree (RMST) with its maxi...
Yin Wang, Xianlong Hong, Tong Jing, Yang Yang, Xia...