We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Background: SeqHound has been developed as an integrated biological sequence, taxonomy, annotation and 3-D structure database system. It provides a high-performance server platfor...
Katerina Michalickova, Gary D. Bader, Michel Dumon...
This paper introduces a class of linear phase lapped biorthogonal transforms with basis functions of variable length VLGLBT. The transform can be characterized by a lattice which ...
Trac D. Tran, Ricardo L. de Queiroz, Truong Q. Ngu...
Future space missions such as the Mars Science Laboratory and Project Constellation suggest the engineering of some of the most complex man-rated software systems. The present pro...