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SIBGRAPI
2005
IEEE
14 years 1 months ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
APGV
2006
ACM
144views Visualization» more  APGV 2006»
13 years 11 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
GRAPHITE
2006
ACM
14 years 1 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
ECAI
2004
Springer
14 years 28 days ago
A Context-Based Model of Attention
d abstract)1 Niek Bergboer Eric Postma Jaap van den Herik Institute for Knowledge and Agent Technology, Universiteit Maastricht, P.O. Box 616, 6200 MD Maastricht It is well known t...
Niek Bergboer, Eric O. Postma, H. Jaap van den Her...