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NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
JCDL
2005
ACM
86views Education» more  JCDL 2005»
14 years 2 months ago
From playful exhibits to LOM: lessons from building an exploratorium digital library
The Exploratorium, an interactive hand-on science museum, is developing an online collection of science learning and teaching resources to better serve educators’ needs for peda...
Holly Fait, Sherry Hsi
PEWASUN
2005
ACM
14 years 2 months ago
Three-dimensional routing in underwater acoustic sensor networks
Underwater sensor networks will find applications in oceanographic data collection, pollution monitoring, offshore exploration, disaster prevention, assisted navigation, and tact...
Dario Pompili, Tommaso Melodia
GECCO
2004
Springer
129views Optimization» more  GECCO 2004»
14 years 2 months ago
Memetic Optimization of Video Chain Designs
Abstract. Improving image quality is the backbone of highly competitive display industry. Contemporary video processing system design is a challenging optimization problem. General...
Walid Ali, Alexander P. Topchy
GECCO
2010
Springer
154views Optimization» more  GECCO 2010»
14 years 1 months ago
Evolutionary learning in networked multi-agent organizations
This study proposes a simple computational model of evolutionary learning in organizations informed by genetic algorithms. Agents who interact only with neighboring partners seek ...
Jae-Woo Kim