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» A Generative Approach for Multi-agent System Development
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DATE
2002
IEEE
123views Hardware» more  DATE 2002»
15 years 7 months ago
False Path Elimination in Quasi-Static Scheduling
We have developed a technique to compute a Quasi Static Schedule of a concurrent specification for the software partition of an embedded system. Previous work did not take into a...
G. Arrigoni, L. Duchini, Claudio Passerone, Lucian...
112
Voted
ISCAS
2002
IEEE
111views Hardware» more  ISCAS 2002»
15 years 7 months ago
CASCADE - configurable and scalable DSP environment
As the complexity of embedded systems grows rapidly, it is common to accelerate critical tasks with hardware. Designers usually use off-the-shelf components or licensed IP cores t...
Tay-Jyi Lin, Chein-Wei Jen
MM
1994
ACM
101views Multimedia» more  MM 1994»
15 years 6 months ago
Video Mosaic: Laying Out Time in a Physical Space
Paper video storyboards are still in use by even very experienced video producers with access to the most advanced video editing software. An analysis of the characteristics of pa...
Wendy E. Mackay, Daniele Pagani
DILS
2006
Springer
15 years 6 months ago
Collection-Oriented Scientific Workflows for Integrating and Analyzing Biological Data
Steps in scientific workflows often generate collections of results, causing the data flowing through workflows to become increasingly nested. Because conventional workflow compone...
Timothy M. McPhillips, Shawn Bowers, Bertram Lud&a...
CRITIS
2007
15 years 3 months ago
A Malware Detector Placement Game for Intrusion Detection
We propose and investigate a game-theoretic approach to the malware filtering and detector placement problem which arises in network security. Our main objective is to develop opt...
Stephan Schmidt, Tansu Alpcan, Sahin Albayrak, Tam...