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» A Generic Rendering System
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GRAPHITE
2005
ACM
14 years 2 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
SI3D
1995
ACM
14 years 7 days ago
Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
Andrei State, Jonathan McAllister, Ulrich Neumann,...
VIIP
2001
13 years 10 months ago
Multiresolution Triangle Strips
Most of the previous multiresolution models use exclusively the triangle graphic primitive both in the data structure and in the rendering stage. Only a few models use another gra...
Oscar Belmonte, Inmaculada Remolar, José Ri...
WSCG
2000
95views more  WSCG 2000»
13 years 10 months ago
An Immersive Virtual Environment for Special Relativity
This paper presents an immersive virtual environment which allows the user to virtually explore and experience special relativity, including phenomena such as Lorentz contraction,...
Daniel Weiskopf
GECCO
2007
Springer
186views Optimization» more  GECCO 2007»
14 years 2 months ago
Cascaded generic XCS to learn about reminding preferences
We are developing an adaptive reminding system, which learns when and how to present notifications. In this paper, we focus on our XCS-based model, composed of two cascaded sets ...
Nadine Richard, Samuel Tardieu, Seiji Yamada